BriefGPT.xyz
Dec, 2018
游戏语义与线性逻辑在认知过程中的应用
Game Semantics and Linear Logic in the Cognition Process
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Dmitry Maximov
TL;DR
该研究论文描述了一种由固定系统目标的智能系统进行环境认知过程的方法,并建议使用线性逻辑对其进行描述。通过构图空间估计系统位置,以信息量的形式提供环境信息并选择最佳系统游戏来确定可能不同的并行流程的优先级。该研究的研究结果可以用于描述机器人和简单生物系统(例如蚂蚁)的行为。
Abstract
A description of the
environment cognition
process by intelligent systems with a
fixed set of system goals
is suggested. Such a system is represented by the set of its goals only without any models of the system
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