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Jun, 2019
生成对抗网络是人工好奇心的特殊案例(1990),也与可预测性最小化(1991)密切相关
Unsupervised Minimax: Adversarial Curiosity, Generative Adversarial Networks, and Predictability Minimization
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Juergen Schmidhuber
TL;DR
本文回顾了在博弈理论设置下,无监督或自监督神经网络玩极小化游戏的方法,包括基于AC的两个网络、GANs和PM,并更正了一项先前发表的PM不是基于极小化游戏的错误说法。
Abstract
generative adversarial networks
(GANs) learn to model data distributions through two unsupervised
neural networks
, each minimizing the objective function maximized by the other. We relate this game theoretic stra
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