BriefGPT.xyz
Sep, 2019
文本冒险游戏中自动化问题生成探索
Toward Automated Quest Generation in Text-Adventure Games
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Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, Mark O. Riedl
TL;DR
本文研究使用马尔可夫模型和神经生成模型,在以厨艺为例的语境中,为文本冒险游戏(Interactive fictions)自动生成任务目标序列,评估两个任务生成技术在语义上的连贯性和创造性。
Abstract
interactive fictions
, or
text-adventures
, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or que
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