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Jun, 2020
纹理三维网格卷积生成
Convolutional Generation of Textured 3D Meshes
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Dario Pavllo, Graham Spinks, Thomas Hofmann, Marie-Francine Moens, Aurelien Lucchi
TL;DR
本文提出使用不同iable rendering技术生成三角网格和相关高分辨率纹理贴图的框架,以单视角自然图像为2D监督,并将网格和纹理编码为2D表示,以便使用2D卷积GAN进行建模,并在Pascal3D + Cars和CUB上展示了方法的有效性及其评估方法。
Abstract
Recent
generative models
for 2D images achieve impressive visual results, but clearly lack the ability to perform
3d reasoning
. This heavily restricts the degree of control over generated objects as well as the p
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