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Mar, 2021
从真实世界图像中学习纹理三维网格的生成模型
Learning Generative Models of Textured 3D Meshes from Real-World Images
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Dario Pavllo, Jonas Kohler, Thomas Hofmann, Aurelien Lucchi
TL;DR
本文提出了一种基于GAN框架生成纹理三角形网格的方法,可以不依赖关键点注释,同时在ImageNet上设置了新的基准,相比基于真实关键点的先前方法性能相当。
Abstract
Recent advances in
differentiable rendering
have sparked an interest in learning
generative models
of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downs
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