Florian Kluger, Hanno Ackermann, Eric Brachmann, Michael Ying Yang, Bodo Rosenhahn
TL;DR基于 RANSAC 估计器和神经网络的图元拟合算法,通过处理场景中的一部分来解析 3D 特征,进而获得更具抽象性的场景描述,在实现端到端训练的基础上,引入遮挡感知距离度量,成功地在不需要繁琐标注的情况下,实现了对真实世界 3D 场景布局的抽象。
Abstract
Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an important step to attain high-level, abstract scene descriptions. Previous approaches directly estimate shape parameter