TL;DR本文提出了一种新框架,将场景和人体运动相互作用考虑在内,使用生成任务将人体运动的分布因子分解,并使用基于 GAN 的学习方法来提高其有效性。文中讨论了两个数据集结果,涵盖了真实和合成环境。
Abstract
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while leaving the location movement behind, and ign