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Aug, 2021
通过非可微取样的可微曲面渲染
Differentiable Surface Rendering via Non-Differentiable Sampling
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Forrester Cole, Kyle Genova, Avneesh Sud, Daniel Vlasic, Zhoutong Zhang
TL;DR
提出一种能够支持显式和隐式表示,可在遮挡边界提供导数的3D表面的可微渲染方法,使用非可微光栅化对表面进行采样,然后应用可微的深度感知的点喷洒技术生成最终图像,适用于大型3D模型和隐式表面定义提取的等值面的应用。
Abstract
We present a method for
differentiable rendering
of
3d surfaces
that supports both
explicit and implicit representations
, provides derivat
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