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Sep, 2022
面向时间轴游戏的控制器合成
Controller Synthesis for Timeline-based Games
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Renato Acampora, Luca Geatti, Nicola Gigante, Angelo Montanari, Valentino Picotti
TL;DR
这篇论文介绍了一种基于时间轴的规划方法,其演变受一组时间约束条件控制。为了处理一般的非确定性,提出了基于时间轴的游戏的概念,并提出了一种控制器综合方法来支持时间轴游戏中的胜利策略实现。
Abstract
In the
timeline-based approach
to planning, originally born in the space sector, the evolution over time of a set of
state variables
(the timelines) is governed by a set of
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