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Mar, 2024
GSDF:3DGS 引入 SDF 以提升渲染与重构
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
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Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli...
TL;DR
提出了一种新的双分支结构GSDF,它将3D高斯喷洒(3DGS)表示法的灵活和高效与神经符号距离场(SDF)相结合,通过相互指导和联合监督来缓解它们的局限性,并在各种场景上展示了我们的设计能够更准确、更详细地重建表面,并同时使3DGS渲染受益于与底层几何更加一致的结构。
Abstract
Presenting a
3d scene
from
multiview images
remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering
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