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Oct, 2024
全面显式动态高斯点云渲染
Fully Explicit Dynamic Gaussian Splatting
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Junoh Lee, Chang-Yeon Won, Hyunjun Jung, Inhwan Bae, Hae-Gon Jeon
TL;DR
该研究解决了动态场景中新视图合成的挑战,提出了显式4D高斯点云(Ex4DGS)的方法,通过区分静态和动态高斯并在稀疏时间戳上显式采样动态高斯的位置和旋转,从而减少计算成本。研究结果表明,Ex4DGS在多种场景中实现了最先进的渲染质量,单个2080Ti GPU上可达到62帧每秒的快速渲染。
Abstract
3D Gaussian Splatting
has shown fast and high-quality rendering results in static scenes by leveraging dense 3D prior and explicit representations. Unfortunately, the benefits of the prior and representation do not involve novel
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