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Nov, 2024
避免仿射投影近似的高斯椭球体投影
Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation
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Han Qi, Tao Cai, Xiyue Han
TL;DR
本研究解决了在3D高斯点云合成中,由于使用仿射近似的雅可比造成的渲染模糊和伪影等问题。提出了一种基于椭球体的投影方法,并设计了预过滤策略以优化高斯椭球体的投影计算。实验结果表明,该方法显著提升了3D高斯点云合成及其扩展的渲染质量。
Abstract
Recently, 3D
Gaussian Splatting
has dominated novel-view synthesis with its real-time rendering speed and state-of-the-art
Rendering Quality
. However, during the rendering process, the use of the Jacobian of the
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