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Nov, 2024
在避免仿射投影近似的情况下投影高斯椭圆体
Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation
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Han Qi, Tao Cai, Xiyue Han
TL;DR
本文解决了3D高斯散点在新视图合成中由于仿射投影变换的雅可比使用而导致的模糊和伪影问题。我们提出了一种基于椭圆体的投影方法,并结合预过滤策略,从而显著提升了渲染质量。实验证明,该方法在多个基准数据集上都能有效改善3D高斯散点及其扩展的渲染效果。
Abstract
Recently, 3D
Gaussian Splatting
has dominated novel-view synthesis with its real-time rendering speed and state-of-the-art
Rendering Quality
. However, during the rendering process, the use of the Jacobian of the
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