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Nov, 2024
高效密度控制的三维高斯点绘制
Efficient Density Control for 3D Gaussian Splatting
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Xiaobin Deng, Changyu Diao, Min Li, Ruohan Yu, Duanqing Xu
TL;DR
本研究针对3D高斯点绘制中低透明度高斯数量过多导致渲染成本增加的问题,提出了一种改进的自适应密度控制方法。通过引入更高效的长轴分割操作和简单的自适应修剪技术,减少高斯的重叠及低透明度高斯的数量,显著提高了渲染速度和质量。
Abstract
3D Gaussian Splatting
(3DGS) excels in novel view synthesis, balancing advanced rendering quality with
Real-time Performance
. However, in trained scenes, a large number of Gaussians with low opacity significantly
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