Many games are reliant on creating new and engaging content constantly to
maintain the interest of their player-base. One such example are puzzle games,
in such it is common to have a recurrent need to create new puzzles. Creating
new puzzles requires guaranteeing that they are solvable and interesting to
players, both of which require significant time from
本文介绍了新型的方形拼图,引入了遗传算法解决未知位置和方向的拼图问题,同时还可以处理双面的、未知面和方向的拼图。结果表明我们的求解器提供了一种新的最先进技术,可以更快,更精确地解决尝试过的拼图,并自动有效地处理新引入的双面拼图。同时,本文还提供了到目前为止最为广泛的关于 Type 2 拼图的实验结果。