Miquel Bofill, Cristina Borralleras, Joan Espasa, Gerard Martín, Gustavo Patow...
TL;DR通过使用 SAT 方法解决难题视频游戏,我们证明了直接将游戏转换为 SAT 显著超过了现有的先进规划器的性能,主要原因是 SAT 能够轻松建模可达性属性,从而获得更短的解决方案。
Abstract
In this work we face a challenging puzzle video game: A Good Snowman is Hard
to Build. The objective of the game is to build snowmen by moving and stacking
snowballs on a discrete grid. For the sake of player engagement with the game,
it is interesting to avoid that a player finds a mu