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Jun, 2024
应用有限资源的高质量辐射场调节3D图形引擎
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
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Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl, Francisco Vicente Carrasco, Markus Steinberger...
TL;DR
通过在有限预算内进行训练和渲染,提出了一种改进的3D高斯粉碎(3DGS)模型,实现了较快速、高质量的新视图合成,并减少了模型大小和训练时间。
Abstract
3d gaussian splatting
(3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity
rendering
. However, its resource requirements limit its usability. Especially on constrained devic
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