TL;DR本研究的目标是在数字环境中,实现数字人具有多样的身体形态,永不停歇的移动,并具有合理的身体 - 场景接触。为此,我们提出了基于体表标记的生成式运动原语(GAMMA)来生成真实、可控和无限长的 3D 运动,实验显示出比基于数据的方法更真实可控的结果。
Abstract
Our goal is to populate digital environments, in which digital humans have
diverse body shapes, move perpetually, and have plausible body-scene contact.
The core challenge is to generate realistic, controllable, and infinitely long
motions for diverse 3D bodies. To this end, we propose