Bumgeun Park, Jihui Lee, Taeyoung Kim, Dongsoo Har
TL;DR使用相对坐标系代替绝对坐标系应用于深度 Q 网络训练机器人选手踢球,在 AI 足球场景中进行测试。
Abstract
This paper presents a technique to train a robot to perform kick-motion in AI
soccer by using reinforcement learning (RL). In RL, an agent interacts with an
environment and learns to choose an action in a state at each step. When
training RL algorithms, a problem called the curse of di