TL;DR通过设计 HAS 框架,我们致力于开发组织行为,使其在导航任务方面推动体感人工智能的边界,使其朝着更像人类的组织结构发展。
Abstract
Navigating complex environments in Minecraft poses significant challenges for
multi-agent systems due to the game's dynamic and unpredictable open-world
setting. Agents need to interact with the environment and coordinate their
actions with other agents to achieve common objectives. Ho