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Nov, 2023
人体高斯扩散:可动化虚拟形象的实时渲染
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
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Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou...
TL;DR
该研究解决了从多视角视频中学习的逼真人体化身的实时渲染问题,通过提出了基于三维高斯散点的可动态化的人体模型,相较于现有方法,在THuman4数据集上呈现了1.5dbB更好的PSNR,并能以20fps或更高的速度进行渲染。
Abstract
This work addresses the problem of
real-time rendering
of
photorealistic human body avatars
learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textur
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